







Here are some wireframe shots from viewport, more wireframe coming soon!
Hi, welcome to my blog. This is the place where I try to share some of my work with everyone that has passion and interest with digital art, especially in 3d character modeling. Hope you enjoy it. Cheers!








Here are some wireframe shots from viewport, more wireframe coming soon!
So here is my latest work. I was having this idea for creating a high poly character where the style is a combination from Hong Kong comic style and Western comic style. I try to visualize it through the eyebrows, facial structure and face scar then give it a realistic skin shading looks. The base mesh was built up in maya and sculpted in zbrush. I use mayaHair and mayaFur for the hair, eyebrows and whiskers. The skin is using mentalRay fast skin shader. All the face texture was hand painted done in zbrush and photoshop.
























